Killer power windows
Use your power to cut a loop, not to celebrate a hit. M1 killers win by zoning pallets early.
Cooldown tracking sits in additional game information if you whiff dashes too often.
Generator three-gen
Do not finish three gens in a triangle. Leave a far gen so the killer cannot camp all remaining progress.
Kick order and regression perks are covered in related resources.
Hatch and endgame
When one survivor remains, hold a gate only if the killer is across the map. Additional guides cover hatch contests and key risk.
Unhook under the hook if the killer is already leaving. Body-block after, not before.