Cashout steals
Steal late so the other teams spend utility first. Early steals invite two third parties.
Timer tricks sit in this resource.
Destruction paths
Drop a floor to cancel a defend. Additional game information shows goo and C4 combos.
Do not destroy your only cover if you still need to hold for twenty seconds.
Class gadgets
Light scouts. Medium heals. Heavy breaks the building. Related resources pair gadgets to vault rooms.
If your team has no demat or charge, play longer angles. Additional guides cover save-round loadouts.